Banyihmihlzeh Class Armored Assault Shuttle-TL16 by Yves SIMON Here is my second ship for call to arms. This is a assault shuttle designed to carry battle-dressed marines inside an enemy ship. I will also post the TL-15 version. This ship is not designed to enter a atmosphere. So it should not be working on it's own... ----- Built by Nyolenambih Inc. in it's shipyards on Darrian (0627 Spinward Marches), the Banyihmihlzeh is one of the most resistant and reliable ship built by this company, designed to survive laser turret hits before unloading its complement of 30 Battle-Dressed marines. This ship is named after a small fish native from Zamine (0421 Spinward Marches). This small Piranha like fish, kill it prey by latching on it and injecting acidic juices. Encased under 10cm of Bonded Super Dense plating, this ship is capable of surviving a direct hit from a 140 Mj laser hit without any damages. It is also fitted with an EMM Masker system and two 180,000 km EMS Jammers. Along with it's 6G of accelleration and more than 60 G-Turns of reaction-mass, this ensure that the ship will be able to close on it's opponent. Once near its opponent (within 1km), the three Magnetic Grapples can be fired on the ennemy and the ship towed against it's opponent hull. Once withing 100 meters from the target, three 350 Mj Fusion Guns are used to punch a hole in the hull. For it's defense, the ship rely on a 180 Mj Laser Turret and a SandCaster Turret. Most of ship's important systems have a backup: AEMS, PEMS, PEMS antenna, etc. It was clear that the best possible sensors would be used in this ship on the active side. Unfortunatelly all those systems means that the crew accommodation can be considered as cramped. Ship's crew have double-occupancy smal staterooms, while the marines are accomodated in bunks. Although a sick bay and a medic are included to treat casualties during and after boarding actions, crew moral will certainly be low and should be rotated. A downgraded TL:F version is also available to be built in other shipyards in the regency. Banyihmihlzeh Armored Assault Shuttle General Data Displacement: 200 tons Hull Armor: 280 Length: 34 meters Volume: 2800 m3 Price:145.16 MCr Target Size: S Configuration: USL Cylinder Tech Level: 16 Mass (Loaded/Unloaded):2386.8 / 2268.0 Engineering Data Power Plant: 841 MW Fusion Power Plant, 1 year duration (84.1 m3 fuel) Jump Performance: None Jump Fuel: 0 m3 G-Rating: 6G HEPlaR (119.3 MW/G) G-Turns: 65, 14.9 m3 fuel each Maint: 75 Electronics Computer: 2xTL-16 Fibre-optic computer (1.2 MW), Commo: 2xLaser (10 hex; 0.6 MW), 2xMaser (10 hex; 0.3 MW), 2xRadio (1000AU; 20 MW) Avionics: None Sensors: 2xAEMS (10 hex; 15 MW), PEMS Fixed array (3 hex; 0.08 MW), PEMS Antenna, 32m2 Fixed, Ladar (10 hex; 0.4MW) ECM/ECCM:2xEMS Jammer (6 hex;16 MW), EM Masking (2.8 MW) Controls: Bridge with 11 bridge workstations, 4 normal workstations Armament Offensive:3x350 Mj Fusion Guns (0 MW; 1 crew; Arc 1) 1x TL-16 SandCaster Turret (1.0 MW; 0 crew; Arcs 1,2 & 3) 1x TL-16 180 Mj Laser Turret (50 MW; 0 crew; Arcs 1,2,3 & 4) Defensive:None Master Fire Directors: 2xTL-16 (6 Diff Mods; 10 hex; Msl 10 hex; 1.11 MW; 1 crew) Name Short Medium Long Extreme 350Mj Fusion Gun 17.5km-430 35km-430 70km-215 140km-54 180-Mj Laser Turret 10:1/11-34 20:1/11-34 40:1/11-34 80:1/11-34 Sandcaster Turret: 50 cannisters; 2D10X5 Beam Reduction Accommodations Life Support: Extended (0.56 MW) Gravitic Compensation: 7Gs (14 MW) Crew:46 (1xManeuver, 2xElectronics, 4xEngineer, 2xGunnery, 6xCommand, 30xMarines, 1xMedic) Crew Accommodations: 8xSmall Stateroom (0.5 kW); 30 Bunks (0 kW) Passenger Accommodation: None Cargo: 45 m3 1 Small Cargo Hatch Small Craft and Launch Facilities: None Air Locks: 2 Notes Total Fuel Tankage: 1053.5 m3 (73.7 tons) Only 1 Radio & 1 Maser are powered during combat, All Laser Comm are powered during combat. Ship's lockers hold 30 Battle-Dress and all required weaponry. Damage Tables Area Surface Hit Internal Explosion 1 AL 1 Fusion Gun 1-7/ Hold 8-20 2-3 Ant 1-15 Elec 1-10/ Bridge 1-10 4-5 Ant 1-15 Elec 1-8/ Hold 9-20 6-7 Ant 1-10 ST 1-3/ Hold 4-20 8-9 Ant 1-10 LT 1-3/ Hold 4-20 10 Ant Hold 11 AL 1 Hold 12-13 EMM Rad 1-13 Quarters 14-15 - Quarters 1-9/ Hold 10-20 16-17 - Quarters 18-19 - Eng 1-4/ Quarters 5-20 20 - Eng Systems Elec Quarters Engineering Surface AEMS-2x2h AG-1H FPP-1H AEMS Ant-2x1h EMM-1H LS-16H MD-1H AL-2x1h EMS Jammer-2x1h SSR-8x2h PP-1H EMM Rad-3h Ladar-1h Sick Bay-1H PEMS Ant-2x1h Laser-2x1h Bunks-3h Radio Ant-2x1h Maser-2x1h Hold MFD-1H Cargo-1H PEMS-2x1h Fuel-1H Radio-2x1h Magnetic Anchor-3x1H Weapon Mounts LT-1H ST-1H FG-3x3h The Grapples comes from the oct 15 post... Magnetic Anchor: A magnet tipped grapple(s) that is shot from a boarding vessel using compressed gas or explosive charge. Boarding crews can either winch the ships together, or use boarding cables to alight to the offending ships hull. Multiply the volume of the boarding ship by 0.02 to get the volume of the grapple and its launch apparatus. An anchor has a maximum range of 1km, and hitting a disabled vessel is an average task with energy weapons or field artillery skills. Against a accelerating vessel this becomes a difficult task, and formidable against a maneuvering vessel. The difficulty of this task is reduced for every anchor fitted, but seperate to hit rolls are needed for each anchor used. In BL it takes one turn to grapple a ship, and one more turn to board the craft. During the actual boarding phase, the pilot must make an average skill roll to maintain the vessels station. As for penetrating the opponent hull, each of the fusion guns can punch through 15cm of BSD armor and have 5 shots each...