Bastion / Bulwark Planetoid Missile Platforms by "Richard Perks" For all those TL 8 planets with moderate populations who can't afford those nice TL15 Imperial standard warships (or the cheap vargr knock offs), and have not got the starport or heavy infrastructure for building fancy starship hulls; there are two designs to provide close in protection for the system mainworld against commercial vampires. The vessels are wholly TL8 construction for ease of maintenance and to reduce balance of payments problems. They are designed to be placed in orbit around the main world and to remain hidden pretending to be minor moons or old belter mining sites until the unsuspecting vampire closes in to perform planetary bombardment. They are designed to operate in groups of three; 1 bastion command base and 2 bulwark missile bases - Total cost MCR 92.47693 approx half the cost of a dragon class SDB but with twice the fire power. They are based upon the planetoid hull rules devised by Rupert Boleyn and listed on the BARD pages. Missiles where chosen as the main armament due to the poor laser performance and lack of fusion PP at this TL. The bastion will detect the vampire and handoff sensor locks to the more heavy armed bulwarks via the laser coms. XXXXXXXXXXXXXXXXXXXXXXXXX Bastion Command Planetoid Missile Base Displacememt 200 tns; Hull Armour: 30 Length: 17m Volume: 2800m Price: MCr 57.63611 Target Size: Small Configuration: USL Sphere, Bufferred Planetoid TL: 8 Mass (L/E): 4732.56 / 4207.16 Engineering Data: Power Plant: 12MW Fuel Cell, Duration 1 day combat, 15 days standby operation Jump Performance: 0 Maneuver Gs: 0 G Hours: 0 Maint: 48 Electronics: Computer: 3 x TL8 FIB Commo: Radio 3,000km; 3 x laser com, 300,000km Avionics: None Sensors: Radar, 30,000km; High Resolution Thermal, 60,000km (both fixed arrays) Armament: 2 standard TL8 Missile turrets each with 2 ready missiles (Loc 10/11 Arcs: all) Accommodation: Extended life support Crew 7 (1 command, 3 elec, 2 gun, 1 medic) Workstations: 4 bridge, 1 normal, 2 gunnery Crew Accommodations: 2 small staterooms, 5 bunks, 5 low berths Cargo: 7 cubic metres Small craft: 1 x 8Dtn Docking ring + launch port. (no craft carried) Airlocks 2: Notes: No fuel scoops or plant. Fuel: 518.4kl HG Hyd. The ship has been provided with a full bridge to allow ease of sensor lock handoffs to the bulwarks via laser com. The ship configuration is unsuitable for spin, so only the medic and 1 elec operator are normally awake (and are rotated planetside every month to prevent zero g effects building up), the remainder of the crew are frozen and are awakened if a vampire is detected. The additional bunks are provided for the crew (staterooms used by the medic and the elec - except when the commander is awakened, when he gets bumped down to a bunk). Full power operation is with the radar running full 12MW output, standby is with everything else running but no radar. Standby days can be traded for combat days at the ratio of 3 to 1. The missile armament is for self defense or when sensor locks can not be passed to the two escorting bulwarks. Lcom 1h x 3, radio 1h, 2ssr 1h, 5low 1h, HRT, 2h, LS 27H, ELS 13H, Hanger 1H, Radar 1H, PP1H, MT 1H. Surface 1 (1 LC ant, 19 radio ant, 2-18 HRT ant0 2 (1 airlock, 2-10 radar ant) 3-5 None 6-7 (1 LC ant) 9-12 None 13 (1 airlock) 14 None 15 (1-10 launch port) 16-20 None Interior 1 Elec 2-9 Quarters 10-11 (1-6 MT, 7-20 Hold) 12-18 Quarters 19 (1-10 hold, 11-20 quarters) 20 (1-4 eng, 5-20 hold) XXXXXXXXXXXXXXXXXXXXXX Bulwark Planetoid Missile Platform Displacememt 200 tns; Hull Armour: 30 Length: 17m Volume: 2800m Price: MCr 17.42041 Target Size: Small Configuration: USL Sphere, Bufferred Planetoid TL: 8 Mass (L/E): 4707.24 / 4154.444 Engineering Data: Power Plant: 4MW Fuel Cell, Duration 16 days Jump Performance: 0 Maneuver Gs: 0 G Hours: 0 Maint: 50 Electronics: Computer: 3 x TL8 FIB Commo: Radio 3,000km; 2 x laser com, 300,000km Avionics: None Sensors: High Resolution Thermal, 60,000km (fixed array) Armament: 3 standard TL8 Missile turrets each with 2 ready missiles and autoloaders, magazine holding 12 additional ready missiles (Loc 2/10/11, Arcs: 1-3/all/all) Accommodation: Extended life support Crew 6 (2 elec, 3 gun, 1 medic) Workstations: 2 bridge, 1 normal, 3 gunnery Crew Accommodations: 2 small staterooms, 4 bunks, 4 low berths Cargo: 8 cubic metres Small craft: 1 x 8Dtn Docking ring + launch port. (no craft carried) Airlocks 2: Notes: No fuel scoops or plant. Fuel: 460.8 kl HG Hyd. The ship has been provided with a full bridge to allow ease of sensor lock handoffs from the bastion via laser com. The ship configuration is unsuitable for spin, so only the medic and 1 elec operator are normally awake (and are rotated planetside every month to prevent zero g effects building up), the remainder of the crew are frozen and are awakened if a vampire is detected. The additional bunks are provided for the crew (staterooms used by the medic and the elec) Lcom 1h x 2, radio 1h, 2ssr 1h, 4low 1h, HRT, 2h, LS 27H, ELS 13H, Hanger 1H, PP2h, MT 1H. Surface 1 (1 LC ant, 19 radio ant, 2-18 HRT ant0 2 (1 airlock,) 3-5 None 6-7 (1 LC ant) 9-12 None 13 (1 airlock) 14 None 15 (1-10 launch port) 16-20 None Interior 1 Elec 2 (1-6 MT, 7-20 Quaters) 3-9 Quarters 10-11 (1-6 MT, 7-20 Hold) 12-18 Quarters 19 (1-10 hold, 11-20 quarters) 20 (1-2 eng, 3-20 hold)