| Home | Traveller | BARD | CARI |
Life processes are mostly based on sulfur consumption for energy production, leaving sulfur-rich waste products. The higher life forms in the planet, such as the Llyrnians themselves, have in addition a secondary metabolism which uses oxygen from the atmosphere to convert the waste products back to organosilicates and sulfur. This latter process produces SO2 The Llyrnians are based on a trilateral symmetry, with three "legs" on the bottom part of a cylindrical "body" from which three "arms" spread. Three "mouths" open under the arms for feeding purposes. The body is covered by a tough external coat made of organosilicates, and the arms end in tough claws. The Llyrnians dig the tunnels "upwards" using all three claws. They are able to make the arms and claws vibrate in order to loose the rocks.
The main sensorial organs are three "ears" built into the arms, which give Llyrnians a broad vibration-perception which makes them able to sense both vibrations in the rocks in which the tunnels are drilled, and the faint noises that are transmitted by the very thin atmosphere. Also, three vibrating membranes on the upper part of the body give them a limited "sonar" capability.
The body ends in a "head" which holds the secondary sensorial organs, basically three breathing orifices which also function as smelling "noses" and are able to produce noises for communication, and a visual band which circles the whole head. The vision centers on the infrared part of the spectrum.
The Llyrnians biology is based on a triploid genetic system. They have three sexes, usually referred to as "Warrior", "Delver", and "Feeder". Feeders give birth to one or two newborns (almost always of the same sex) after a gestation period of 112 standard days.
Genders are specialized. Warriors defend the community, Delvers build the tunnels and Feeders take care of the children.
The average weight of a Llyrnian is 60 kilograms for Warriors and Delvers and 80 for Feeders. The average height is 1.5 meters for the three sexes.
The measure of the power of a community is the extent of the tunnels and caves it controls. So, Delvers are constantly planning new tunnels while taking care of the stability of already settled ones, while Warriors perpetually try to capture those belonging to rival communities, while defending the own settlements.
The "tunnel fights" are ruthless battles fought in narrow, dark tunnels. The Warriors rely heavily on their vibration perception, infrared vision and their sonar sense during the fights.
The planet has been ruled as a whole by a central authority as long as historical records exist. This central government takes the form of a Charismatic Dictatorship in the person of the Supreme Delver, which is designated by the previous one among the leaders of the most influential communities. Succession takes place when the Supreme Delver reaches an advanced age.
The Supreme Delver does not usually interfere with the fights between the communities, as long as they do not evolve into large-scale wars through alliances and coalitions of communities.
The Geonee contacted Llyrn sporadically and helped the Llyrnians to upgrade their technology, introducing heavy machinery which allowed the Delvers to build larger and deeper tunnels. Over the following centuries, the Delvers acquired more and more technical knowledge, and a population explosion occurred.
In -4,900, the Geonee were defeated by the Vilani and incorporated into the Ziru Sirka. The Llyrnians, then at TL 7 in environment control and heavy machinery, experienced a technological regression. Although they were formally also incorporated into the Ziru Sirka, the few Vilani who ever ventured into the tunnels never came back, and Llyrn was, for all practical purposes, interdicted. Geonee historians speculate with the possibility that some Geonee refugees spent their lives in Llyrn as technical advisors.
In -2,235, the Nth war between the Solomani and the Vilani made the Geonee revolt against the Vilani. During the war, thousands of Llyrnians were used by the Geonee as starship troopers, thanks to an agreement with the Supreme Delver, in exchange for heavy machinery. The effectiveness of the Llyrnians in boarding operations and infiltration operations was fearsome. Low-G adapted and relying in vibration perception, infrared vision, and sonar, the Llyrnian Warriors easily beat the humans in a fight on the corridors of a boarded starship, when the light goes off and the artificial gravity fails. In addition, the Llyrnians' vibrating claws easily drill big holes through vacc suits, and have some possibility of breaking even combat armor. The Geonee were able to capture hundreds of Vilani starships thanks to the Llyrnian troops.
The Nth war started a tradition of using Llyrnian Warriors as Marines in Geonee ships.
In -2,200, the Rule of Man created the Geonee Autonomous Region, which included the Geonee worlds and Llyrn. Llyrn reached TL 8 and a population of dozens of thousands of millions.
In -1,776, the Long Night started. Llyrn fell to TL5 in a few centuries, but although most tunnels had to be abandoned when the environmental controls failed, the planet managed to retain a population over ten thousand of millions.
In -177, Llyrn was recontacted by the recently founded Second Geonee Confederation. Geonee technical advisors and heavy machinery were once again exchanged for Llyrnian Warriors.
A century later, the Geonee Confederation offered membership to Llyrn, but the Supreme Delver declined the offer. Nevertheless, in -81, a full Confederation Embassy was established at Llyrn, and, in year -73, a detailed commercial treaty was signed. Llyrn slowly became a Client State of the Geonee Confederation.
In Year Zero, Llyrn retains, from the commercial point of view, a heavy dependence from the Geonee Confederation. At TL 10 and with an incredible population in excess of ninety thousand of millions, the planet is an excellent market for machinery and agroproducts. On the other hand, Llyrnian Warriors can be found not only in the Geonee service, but also working for other planets or corporations. And not only as starship troopers, but also doing ground work in Low Gravity worlds, for example in Kiimda, the conquered colony of the Geonee Confederation. Llyrnian Delvers also work in several worlds with underground environments, for example in the Geonee world of Dreva.
The commercial balance of Llyrn is only equilibrated thanks to the long-term contracts of Warriors and Delvers out of Llyrn, all of which have to be negotiated through the Supreme Delver or its representatives.
Llyrn (0931 D333978-9): Homeworld of the Llyrnian minor alien race. The Llyrnians are tunnel-dwellers based on trilateral symmetry, whose main sense is a broad range vibration perception. Of their three sexes (Feeders, Delvers, and Warriors), the Warriors were traditionally contracted by other races (specially the Geonee) as ship troops or marines. Used to low-G and with a vision that centers in the infrared part of the spectrum, the Llyrnians are fearsome in ship boarding actions.
During millennia, the dense network of tunnels of Llyrn's crust was under the rule of a single leader, the Supreme Delver. When the Virus struck, most of the deep tunnels, were abandoned, due to failure of the environmental controls upon which its inhabitability depended. Roughly 25% of the tunnels, though, were inhabitable without any environmental control. Unfortunately, most of the major food production centers were located in the deepest tunnels, and thousand of millions of survivors quickly died from starvation. Adding insult to injury, the survivors of the Llyrnian race had to fight an epic battle against the uncountable numbers of heavy robotized machines which helped the Delvers to maintain the old tunnels and drill new ones.