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Aika-Namon: Cartel created out of the merger of Aika Mining and Namon Systems in 1134. Headquarted on Efate. The company is unusually aggressive, in many ways harkening back to the Imperial past with its choice of tactics, but has generally kept out of trouble in its Regency operations. The company has a strong presence in the Four Corners region of the Spinward Marches, but has operations all over the Regency and most of the Marches and Trojan Reach.
Bailey-Harbour: Small but well regarded shipbuilder in the Spinward Marches. BH is headquartered on Regina, but does most of its business in Jewell, Vilis and Lanth subsectors. Its product line is centered around the production of Type A and A2 traders, Fat Traders, and several specialty and modular freighter designs held under patent by the company exclusively. BH does most of its business by referral, and does not produce very many ships annually. But its quality is very high, and its waiting list averages four years. In 1193 the company bought a new shipyard on Tanoose/Vilis, one that has been orientated towards the low end market, and produces the new Spartan class modular merchant for independents and small companies.
DMZ: The old Demilitarised Zone created between the Third Imperium and the Zhodani Consulate, in a large swath of coreward Spinward Marches. This was the result of the armistice that ended the Third Frontier War. The territory ceded by the Third Imperium to create this zone comprised a very large area in Jewell, Querion and Vilis subsectors, and includes a number of Imperial culture worlds that have become independent powers, including the Federation of Arden. The region has long been the main meeting ground between the old Third Imperium and the Zhodani. It has also been a region of power jockeying between the Imperium/Regency, Zhodani, Federation of Arden and the Darrian Confederation.
Ebokin: (This completes the entry in Regency Sourcebook and Behind the Claw) The Ebokin are methane breathers, and live in conditions near zero degrees centigrade.
Garoo Republic: Former small polity formed by Garoo (SM 0130) in the early Civil War period. Garoo was settled about the same time that Daryen was reached by the Izmir Corporation, and bad blood has existed with the Darrian Confederation stemming from its attempts to annex the world during its Golden Age. The Darrian Renaissance that resulted from the Fifth Frontier War, and the weakening of Imperial control over the Confederation just prior to the outbreak of the Civil War, concerned Garoo so much that it formed a military junta, and annexed its old colony of Uniqua (SM 0129) in 1116. Escalating tensions with the Darrians came to a boil after the announcement of the Quarantine, and Republic forces invaded Kardin (SM 0429), Bularia (0430) and Dorannia (SM 0530) after these worlds were illegally annexed by the Confederacy in 1132. The resulting Garoo War cost Garoo a large part of their military, and forced it to become a Regency Client State. The war did force the Regency to scotch further Darrian territorial ambitions, and accelerated the expansion of its area of responsibility into trailing Foreven Sector.
Kaldi Research: Prominent research and general science firm in the Regency. Kaldi has two main branches: a dirtside branch that does research for governments and corporations, and a spaceside branch that loans research and survey ships and their crews to various parties for whatever purposes their clients have in mind. Kaldi operates at least three Regency research stations in the Spinward Marches: Beta on Yori/Regina, Epsilon on Vreibefger/Lanth, and Eta on Judice/Plankwell. Kaldi tends to concentrate in the physical sciences, and avoids military contracts whenever possible.
MainLines: Small shipping company headquartered on Quiru/Lunion. The company had "sailed close to the wind" in the antebellum and Civil War period, and it apparently continued its illegal operations even after the Quarantine was imposed. Its crews engaged in widespread smuggling, with company knowledge and even encouragement, and MoJ and RQS were forced to intervene. In 1143 the company's headquarters were raided, much of its personnel were jailed and subsequently convicted of Quarantine violations, and Quiru recieved its much hated RQS administration all as a result of MainLines inability to recognise the changing of the times.
March Lines: Famous operator of subsidised merchants. The company was founded by the crew of the legendary March Harrier in 1110, and was notorious for its run ins with Imperial authorities. The company was a slow grower, possessing about a dozen small traders that operated in Regina and Aramis subsectors. The demise of its old nemesis, Tukera Lines, resulted in the purchase of several dozen ships in the Fire Sale, and the later acquisition of a part of Tukera's maintenance facility on Natoko/Aramis. The company has been headquartered out of Aramis' Leedor Downport since 1132.
Mewey: Humanoid species native to Mewey/Five Sisters (SM 0838). Mewey are bipeds roughly similar to humans in size and body chemistry. A very peaceable species, nevertheless they strongly resisted the Third Imperium's attempts at assimilating their world into its frontiers. The Collapse induced them to accept inclusion into the much smaller Regency of Deneb, and only after Norris' people made several concessions. The Mewey are enthusiastic traders, and have strong ties with several Aslan trading companies. Mewey are mostly found on their homeworld or their colony on nearby Ochecate (SM 0837).
Midway: The old Imperial-era trade route from Rhylanor, through Sabine, Inar, Namidshur and coreward Vincennes and Star Lane subsectors. This region was very heavily developed in antebellum times. Even in those days there existed deeply ingrained technological and economic rivalries between the leading worlds of the region. In contrast to the Stronghold, the Midway held all of Deneb Sectors highest technology. Competition was a four way tug between Magash/Sabine, Starn/Inar, Rhylanor/Rhylanor, and of course Vincennes/Vincennes, with Kubishush, Ashasi and Thingen fighting over niche markets. These rivalries never took on tradewar proportions, as it would have prompted an Imperial intervention harmful to business. But there was petty intrigue, nasty pricing and industrial espionage galore.
Regional unity became a casualty of their bickering, as it was apt to paralyse the region even in times of crisis. This backbiting was one of the major reasons for both the Industrial Development Program, and the choice of Mora as a TL16 world.
Minotaur: A corporation that is engaged in a mazelike, often times multinational, network of companies of dubious or illegal ownership. The imposition of the Quarantine, and Regency crackdowns on corporate behavior winked at during the Imperial period compelled many corps to skirt the law any way they could. Most Minotaurs are controlled by Imperial corps with a previous history of widespread misbehavior. Most of these companies are circular, meaning that they control or are controlled by, subsidiaries that appear to be completely seperate, but eventually reconverge somewhere in the chain of interlocking ownership. Some companies even "zigzag", with the lines of ownership jumping national borders several times. Regency laws outlaw the most obvious kinds of Minotaurs, but the need for export/import trade has limited legislation against the more nimble or creative operators. Notorious offenders included Sternmetal, SuSAG, Blackhawk Enterprises, SpinDevCorp/Venturprise, and Arkesh/Interglobal.
Narval Controversy: The destruction, by Imperial naval forces, of the civilian settlements on this world (SM 0805) during the Third Frontier War. Narval had been captured by Zhodani forces during the Second Frontier War, but managed to retain its Imperial culture, and was friendly to its new overlords. The world's strategic location made it a threat to Imperial facilities and shipping in Jewell and Vilis, and its cooperative spirit was anathema to Imperial prejudice against the Zhodani. An Imperial Naval strike force simply entered the system, defeated the local system defense, took up position in orbit, and annihilated the civilian populace with mass drivers. This atrocity boomeranged by outraging other Imperial culture worlds in the disputed regions, and was instrumental in the creation of the large demilitarised zone that has been emplaced in Vilis and Querion since the end of that war. Narval's surviving Imperial communities have reconciled with their cousins in the Regency since the Collapse, and the world is heavily visited by traders from both states.
Obeyery: Amphibian alien species native to Stave/Cronor (SM 0710). The Obeyery are 400 kilogram bipeds with long lizard like bodies. Their culture is very reminiscent of the Vargr: a constant struggle for dominance among individuals. Unlike the Vargr, though, the Obeyery recognise the need for semi-permanent leadership. The world has been unified under a "lord protector" since late in the Antebellum period. The Obeyery can be overbearing to offworld visitors, but they are quite friendly and accepting to such contact. Unfortunately they have a low level of technological development, and few resources to trade beyond their excellent Stave "Corn".
Old Frontier: The former military frontier of the Domain of Deneb. With peace between the Regency and the Zhodani Consulate, the paranoia and fear that typified the people of this region, and their foolhardy defiance, cooled down considerably. The local military concentrations were built down and transferred to the Rampart to deter Virus. Because of their low tech levels, and a number of amenable worlds, they became migration destinations for Regency citizens desiring to be left alone by the wider universe, an attitude that meshed with the locals own laissez-faire mentality.
The exposed frontier, the presence of an implacable enemy, and the depressed economic conditions of the region forced self-reliance on the part of the locals, and a deep admiration for collective institutions, particulary the military. The admiration for the military is evident in the lavish praise for military heros and military valor. Most significant families have at least one member in military service at any given time. Memorials to military feats and heros dominate public spaces. Education is often slanted towards discipline and sacrifice, and encourages volunteerism and public service in students.
The ongoing Zhodani Exodus has rekindled the old fears, and in some cases the worst angels of the regions character. A debate between duty and old animosity has emerged within some parts of Frontier society, and sometimes it is resolved with acts of bloodshed.
Otarri: Primitive amphibian alien species native to Faldor/Plankwell. Known as "Lung Fish" to human neighbors. The Otarri live in the massive swamps of the main continent, and are ruled by a queen installed for life. Despite these matriarchal tendencies, local culture is very egalitarian. Most offworld contact comes from Regency traders on Flammarion or Bowman.
Research Station Delta: Imperial research facility on Retinae/Querion. The facility was first built in 687 with the sole purpose of studying the Tashaki and their strange ecology. Delta consists of a specially shielded dome structure, about 500 kilometers from the Tashaki "capitol." Nuclear dampers are built into its environment plant to prevent contamination from the highly radioactive atmosphere (which is mostly oxygen with high amounts of Radon and other radioactive gases). Imperial Army engineers excavated an extensive system of subterranean warrens under the facility, and structurally it can withstand a direct hit from a low yield tactical nuclear weapon or a major earthquake.
Research Station Eta: Imperial research facility on Judice/Plankwell (SM 1337). Judice has a corrosive atmosphere with high amounts of nitric acid. Despite this hellish environment, extremely hardy life has begun evolving in the worlds nitric acid "seas". Since 1103 Eta has studied these lifeforms, and subsequent surveys showed that the local biosphere was even more significant in extent than previously thought. Eta has been run by Kaldi Research since 1155, and has been expanded to do research in severe environment conditions, and fluidic research biochemistry.
Saurians: Sentient, reptilian society native to Saurus/Vilis. The slow, stone age Saurians were overlooked by the IISS exploratory teams when the world was first explored. Because of its T-Prime status, the world was opened to outside colonisation with great fanfare. And then the colonists discovered the truth about their neighbors. "A day late, a credit short" the Imperial government could do little beyond sending observers to prevent exploitation of the suprisingly gentle creatures. In the centuries since colonisation, the Saurians have shown a penchance for copying human culture, having formed simple communities copied upon the human settlements. Many Saurians serve in the local defense forces, and were instrumental in beating back a Sword World incursion in 1132.
Spinward Hub: The convergence of the main branches of the Spinward Main in Lunion subsector. Since the Collapse, the term has been expanded to refer to Lunion's crucial importance as a convergence point for Regency finance, trade and cultural exchange. Economic development and corporate relocation has made the local high population worlds the information nerve center, not only for the Regency, but for a major part of the Spinward States in general.
The Hub is not heavily industrialised in comparison with other regions, but the majority of its industries are specialised to support this flow of exchange and trade. Transportation, software and a variety of service industries are dominant here, and seventy percent of the Regency's banks, insurance houses, and investment brokerages are headquarted on Lunion and Strouden alone.
Stave Corn: Grain crop native to Stave/Cronor. Stave Corn has virtually all of the major nutrients required by carbon based lifeforms, and it is raised by the native Obeyery race as their main export. Stave Corn is not like normal grain, but is actually a bittersweet legumaceous pod that is usually roasted before processing. It is very popular with human vegetarians, but is more commonly ground up and fermented to create "Stave Whisky", a very mild yet richly alcoholic beverage.
Stronghold: Name given to the rapidly developing subsectors of Mora, Gulf/Deneb, Zeng/Deneb, Deneb/Deneb, Vestus/Reft, Macon/Reft, the rimward portions of Starlane and Vincennes subsectors, and coreward Trin's Shroud.
Despite the Rape of Trin, the Rift was never a primary vector for vampire fleets. Even the most organised of Puppeteer and Empire Builder viruses showed great reluctance to cross the rift, and only a few extraordinary groupings actually attempted the feat. This gave the Rift the fewest, and yet the largest and most deadly, battles of any Regency frontier. The relative safety of this region, combined with the immediate effects of the ID program, had enormous benefits for local worlds. Largely a stagnant backwater of decrepit industrial worlds, and their equally desperate smaller neighbors, during the antebellum period, the flow of investment and technical assistance created an economic boom that hasn't shown letup since it started.
While most were late-starters in terms of technological ability, the massive populations of several worlds, and their attainment of at least TL 12-14 allows for massive quantitative production. But the full benefits of the IDP have not yet been realised. By 1215, it is estimated that Beaxon, Askigaak, Deneb, Fornice and Pikha will all attain TL15, making the region the premier industrial center of the Regency. Moreover, strong local reinvestment in neighboring worlds is beginning to bear fruit as a general increase across the the region. And two of its worlds are "banging on the door" relative to TL-16 (Dekha and Lintl).
The region originally recieved its name for its close proximity to the Great Rift. But it is aptly named for another reason: distance from potential or existing crises. While some Aslan Ihatei reached Vestus and Gulf, for the most part the region has been free of the major crises that have disrupted other regions like the Rampart and the Thinrim. Here is the only place in the Regency one actually feels safe, with none of the militant paranoia of the frontiers or the festering resentments and unfinished business of the Thinrim or Midway.
Tashaki: Mysterious alien species indigenous to Retinae/Querion. A silicon based humanoid species whose life cycle depends, as does all life on Retinae, upon heavy amounts of radioactive materials in the atmosphere. The entire ecology is alien to this world, and appears to have been transplanted here around 600,000 years ago. The Tashaki do not seem to have any individual characteristics, though no evidence exists for a hive mind or telepathic linkage. The Tashaki communicate through phosphorescent "eyes" on their bodies (which is where the world takes its name) that can be translated by computer software.
Tethmari: Ammonia breathing, vegetarian alien species native to Gyomar/Cronor (SM 0108). The Tethmari are squat creatures supported on three five toed limbs. The front limb contains their visual, audio and olfactory senses, and their digestive organs. Tethmari society is divided into three sexes: male, female and Enabler. Enablers are rare but vital individuals that handle leadership roles in their society. All members of Tethmari society are given their place and lifelong caste at the whims of Enablers. The Tethmari are very friendly to offworld contact, but the cold, dense ammonia atmosphere of their homeworld tends to discourage visitation.
Thanber Consolidated Properties: Otherwise known by its initials, TCP. Enigmatic and controversial corporation owned by the world government of Thanber (SM 0717). Allegations have been raised that the company is a Minotaur with ties to several shady firms across the Spinward/Coreward corner of the Marches, including several tied into the Tukera family. Thanber had strong ties with Tukera before the Civil War, and was practically controlled by that now defunct megacorporation. While the world had taken a beating from the company's pullout and subsequent demise, it has survived economically with the assistance of former company employees, and subsidiaries spun off during its pullout. Regency MoJ and other government agencies have kept TCP under close but discrete scrutiny for years, even though the company appears to be rather clean itself.
Thinrim: Once a melancholy backwater of mediocre industrial worlds catering to trade with the Aslan, the Thinrim has risen to being second only to the Stronghold in population and technology. This despite the heavy Ihatei invasions that overran much of it in the period of 1119-1122. The fait accompli arrangements of the Spinward Accords left many of its worlds in the control of Aslan clans, most of whom imposed their own culture upon the local populations, and were ambivalent in serving the Regency. Despite the simmering tensions with the Aslan, the common cause of Virus, and the need for a secure rear area away from the trailing frontier, compelled the local populations to adopt a "live-and-let-live" attitude of balancing their grievances against grim necessity. This has not prevented occasional confrontations on mixed population worlds, and it does little for fait accompli worlds.
Thinrim worlds show the evidence of past crises. During the Ihatei invasions, large numbers of people were uprooted, and replaced by Aslan. When the Collapse occured, most of these people returned, joined by refugees and economic settlers in the billions. Most worlds, then, are a mixture of dilapidated older settlements, and a crazy-quilt of Collapse era temporary settlements that look as if they were erected yesterday, yet contain the bulk of the population. In spite of this, or perhaps because of it, the dividing line between ghettos and upscale neighborhoods are obliterated, and human and Aslan communities are rather well integrated on liberated worlds.
Many of the Thinrim's goods are destined for the Aslan Remnants and its maintenance of the Riftspan Quarantine. There is much irony in this. The Aslan Rift Territories contain only a few industrial worlds, and the Collapse left the region with little technological depth compared to the Regency. Despite the Ihatei invasions, the fait accompli settlements, and the accomodations of the Spinward Accords, the Regency now holds the advantage. Industrial dependence became an effective means of controlling Aslan aggression, and deterring material support to fait accompli rulers.
"Tucked in like a Tukera": Colloquial phrase common to the old Imperium. Literally means to enjoy a position of power and wealth based upon nepotism and cronyism. The phrase is inspired by the antebellum exploits of the wide ranging Tukera family, owners of the Tukera Megacorporation.
Tukera Family: In the Domain of Deneb, the family was represented by the Marquis of Aramis in the Spinward Marches, and the Duke of Star Lane in Deneb. The Civil War and Collapse took a very heavy toll of both the BTC Tukera's. The company withdrew from the Domain in 1124, leaving the local branches stranded. The Collapse destroyed the company proper, leaving the survivors with a mountain of debts and handfuls of now worthless stock certificates. But to their great credit, and political skill, the family has managed to survive its adversities, and the Aramis Tukeras have even regained most of their prosperity.
Ursty: Sentient, octopoid species native to Yurst/Regina. The Ursty are 80 kilogram omnivores native to Yursts shallow oceans, possessing a "bioculutre" technology that manipulates other oceanic species to their bidding. While they were full Imperial citizens, Yurst's high chlorine content atmosphere discouraged offworld contact beyond a few visiting academics and government researchers. The Ursty possess seven tentacles, six for use and one for mating display, and three compound eyes.
Xebec: Shipbuilder headquartered on Lanth. Xebec produces mostly 1,000 to 10,000 ton modular "barges" for the Spinward Marches starship market, but also produces a number of smaller budget ships for the independent market. Most of its ships are produced on Lanth proper, but the company has recently purchased plant on Karin/Five Sisters and Mongo/Jewell. Xebec is most famous for its namesake class, a unique "telescoping" 150-330 ton modular merchant that can be expanded to accomodate various cargo sizes without compromising its profitability.