BARD PAPER: JESS0000

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Schools of the Reformation Coalition

by Robin Cantin



Undergraduate Studies

College of Ancient Knowledge (Lucifer)
Founded in 1164, the Sacred College of Ancient Knowledge was establishedby the Way of the Ancient, a small cult on Lucifer that gained much power andvisibility since Lucifer has begun to reach to the stars again. The Cult argues the Ancients discovered "Absolute Quantum Equilibrum"through knowledge of the universe and passed into a "Perfect State ofQuasi-Being" out of our perception. The College's aim is to teach both technology and history, so thatstudents may retrace the steps of the Ancients. Despite the mystic rhetoric,the teachers are excellent and extremely dedicated. Many graduate end up on starships, doing Coalition workand keeping their eyes open for a possible Ancient artifact.
Prerequisites: Homeworld in Lucifer if taken before 1193. After1193, accessible to anyone in the Coalition.
Skills: All graduates have History-3 and Research-2. Also, totalskill levels equal to half the character's Intelligence from the followingclusters: Engineer, Physical Science, Space Tech, Technician.
Contacts: One academic or religious.
Other effects: No commission, promotion or special duty. Likely tobecome a Follower of the Way of the Ancients.

College of the Mind (Spires)
This College of the Mind's philosophy is that before begining a career,one must learn to think, or his mind is in danger of being imprisoned in specialized thinking and lose the ability to see clearly. This College aims atperfecting the mind of its students before sending theminto the world. College of the Mind graduates rarely become narrow-minded specialists,trying instead to get a grasp of several disciplines. They are known to makeresourceful, imaginative crewmembers.
Prerequisites: Homeworld in Spiri if taken before 1193. After 1193,accessible to anyone in the Coalition.
Skills: All graduatuates receive Persuasion-2, Willpower-2 and Observation-2.
Other effects: +1 INT. No commission, promotion or special duty. Nosecondary activity.

Administration College (Fija)
Known outside Fija as the "Most Boring Building in Coalition Space".Attending the College is the only way to get employement in the Fijan Bureaucracy. Graduates may not be the most inventive minds of the Coalition, but theycertainly know how to cut costs in an organization and to write briefing books.
Prerequisites: Education 7+. Homeworld in Fija if taken before 1193. After1193, accessible to anyone in the Coalition.
Skills: All graduates receive Admin/Legal 4 and three skill levels in theInteraction cluster.
Contacts: One Government (most likely an classmate who gets employedby one).
Other effects: No commission, promotion or special duty.

Graduate Studies

Aurora Space Commerce School (Aurora)
Called the Auroran Institute of Global Economy before 1199, it took itscurrent name when a very generous donation from Standard Astronotics allowed itto shift its focus fromtheorical studies to space commerce training. The multibillion credits donationwas part of the deal that allowed Stradard Astronautics to take control of thecivilian starport at Aurora. Many graduates of this institution took an active part in puttingtogether the mechanisms used to regulate Coalition commerce, most notably theAuction. The new batch rather tend todo actual commerce and are often found working on starships and in starportbrokerage firms.
Prerequisites: Education 6+. Homeworld in Aurora if taken before1193. After 1193, accessible to anyone in the Coalition, but Technical branchnot accessible until 1200.
Skills: All graduates receive Marketing-3 and +1 Education. Inaddition, graduates receive skill levels equivalent to half their Intelligencescore, in one of three departments: Contacts: One Academic, one business.
Other effects: No commission, promotion or special duty.

Nouvelle Acadmie des Sciences (Aurora)
The Nouvelle Acadmie des Sciences (New Academy of Sciences) openedits doors in 1167 and is the most important scientific teaching facility in theCoalition. It has some of the best labs, teachers and researchers, is very expensive to attend and only the most dedicated students are invited to enroll.
Prerequisites: Education 9+. Homeworld Aurora if taken before 1193.After 1193, accessible to anyone in the Coalition.
Skills: All graduates receive Research-2 and Computer-2. In addition, they receive as many skill levels as they have Intelligence points,in one of five departments:

Contacts: Two Academic
Other effects: No commission, promotion or special duty.

Dresden Kriegsschule (Oriflamme)
One of several military school on Oriflamme, the Dresden War School hasoffered a top-of-the-line militairy officer training for the last 800 years.Oriflamme Marines Officers picked up many of its traditions (like the solidgold belt buckle). The Kriegsschule still produces the finest tacticians of the Coalition.It teachers are among the most respected members of Oriflammen society, butthere have been some concerns of late that some of them might have sympathywith the rebel movement.
Prerequisites: Education 8+, Charisma 7+. Homeworld Oriflamme if takenbefore 1193. After 1193, accessible to anyone in the Coalition.
Skills: All graduates receive Leadership-3 and Ground Tactics-3. They also receive as many skill levels as half their Intelligence score in: Gun combat,Heavy Weapons, Melee, Personal Transport clusters.
Contacts: One Military.
Other effects: Commission as an Officer in the Army or Marines.

Aurora Space Combat Academy
The new Space Combat Academy is a much-criticized attempt to create aclass of Marines officers who can also serve in various functions aboardstarships. The Navy is reluctantto hire graduates (and lose half the spacehands on a ship when the Marines hitthe dust), but some in RCES like the idea of space officers that can use energyweapons in a crunch.
Prerequisites: Constitution 5+, Intelligence 5+. Can only be taken in 1196 or later.
Skills: All graduates receive Leadership-2, and Ground Tactics-2,Environment Suit-2 and Ship tactics-2. They also receive as many skill levelsas half their Intelligence score in the: Gun combat, Personal Transport, Space Vessel and Space Tech clusters.
Contacts: One Military.
Other effects: Commission as an Officer in the Marines or RCES.

Aubaine Academy of Military Science
The Aubaine Academy of Military Science educates would-be officers inmilitary tactics, but also aims to give them a solid all-around education. Graduates often come under fire (so to speak) from Oriflammen as being"ballroom soldiers", more at ease in social functions than on a battlefield("hAAMSters" is another popular nickname). The accused often replies he or sheat least knows who to shoot at and when to stop shooting, abilities theOriflamme Marines seem to lack at times.
Prerequisites: Education 6+, Charisma 5+, Social Standing 7+. Homeworld Aubaine if taken before 1193. After 1193, accessible to anyone in the Coalition.
Skills: All graduates receive Ground Tactics-2 and four skill levels in Gun Combat or Personal Transport. In addition, they receive as many skill levels as half their Education score in the Interaction cluster.
Contacts: One Military.
Other effects: Commission as an Officer in the Army or Marines.


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