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by Mike Marchi
In The New Era, finding relic technology is the key to the future. This hot recovery operation will give you the key. Do you dare open the door?
The world of Camilla is located on the outer edge of the Coalition’s Area Of Operations. When first investigated two years ago, Camilla had a Tech Level of only 6. That level of technology was confirmed in each of the two nations on the planet, Shendar and Waybec. Recent scouting missions have revealed a disturbing trend on the planet. Not only had the smaller of the two nations grown strong, but it had done so at a phenomenal rate. Much to quickly to have been the result of natural development. Our only conclusion was that some cache of high technology artifacts had been recovered.
As usual, a covert scouting mission was sent in to determine the source of the technological jump. The king of the nation of Shendar had recently dismissed all of his normal advisors, and had appointed a single advisor, who was referred to by the title of "Grand Wizard". At first, this title seemed a joke, but it soon became obvious that the wizard was indeed the source of the Shendarran leap. Every battle undertaken by the Shendarran army has been a victory since Garrion became advisor to King Hamman.
Our initial belief was that the Grand Wizard is some sort of tactical genius. He always seems to have an overwhelming force exactly where and when he needs it. Our operatives began studying this phenomenon in detail. Troop deployments were tracked, and soon it became obvious that we were overestimating the Wizard’s tactical expertise. We watched as a decidedly small force of troops (no more than 100) were brought to a small island off the coast of Waybec. The force was met by the garrisoned troops there which numbered over 500 men. The satellite photos were quite explicit.
A very grainy video image of the Shendarran base camp is shown. The Grand Wizard can be clearly seen waving at troops as they file out of a base-tent. The line of troops continues to file out, well over 1000 troops exited that tent!
The lights come back on. "Not only that, but the Grand Wizard was seen
at the capital city of Shendar only an hour previous to this. Any air transport
(remember, the Shendarrans have not yet attained space flight), would have
taken at least four hours. Somehow, the Grand Wizard managed to appear
on an island over twelve-hundred miles from the Shendar border, with an
additional 900 troops.
Based on sightings of Garrion’s movements across Camilla, we have determined that there are a minimum of four fixed teleportation points. Additionally, there appear to be at least two mobile points. As the army of Shendar advances, the teleportation points move with it. The decision was made to "obtain" one of the mobile units.
The following information is classified. Three weeks ago. A smash &
grab mission was run on the forward position of the Shendarran army. The
ship that performed the run was RCS Eagle Claw. RCS Geneva Convention
was the shadow on this run. We watched and waited for Eagle Claw
to complete the mission. They failed. The team went in, secured a DZ for
a cutter, and dusted off. The team had transmitted "Pay Dirt", the code
phrase which indicated that they had recovered some sort of device. The
cutter docked with Eagle Claw. They then proceded to send a coded
burst transmission to us with the results of the raid. Shortly thereafter,
we lost contact with them. At this point, we must assume that the Shendarrans
have gained control of the RCS Eagle Claw. Most likely, they used
the teleportation device to board the ship before necessary security measures
were put in place.