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Pylkah is a small, desert world in the middle of the Urnian Main. A world of few outstanding resources, it was ignored for the most part by the Rule of Man era colonists that settled the rest of the subsector. Only the early governments of Urnian retained any interest, using its neighbor as a test range for its extensive munition industries, and as a secondary trade center. A few traders also settled the world due to its strategic location.
Pylkah was settled early in the 200s by Imperial culture immigrants. Because of its challenging environment, the world would have sorely tested the efforts of well-organised and ably led colonists. But the first settlers on Pylkah were a divisive group to begin with, and the hardships eventually drove them apart.
Eventually the different groups founded nation-states around the shores of the world's two small oceans. These states fought over water, mining rights, trade access, and Imperial influence. Three major powers, the countries of Pyllos, Nordicia and Amarutios, came to dominate the world, eventually amassing sizeable nuclear arsenals. Urnian and its arms merchants were only too happy to provide these warring powers with the armaments to protract their struggles, and its agents acted as provocateurs, stirring up conflict and keeping the market humming with demand.
In the latter days of the Antebellum period, the Imperium tried to improve relations and extend its influence on the world helped Pyllos construct a large C class starport. This influence was not tolerated by either Pyllos neighbors, or by their Zhodani patrons. The Imperial megacorp SUSAG further complicated the situation with the presence of its psi-drug plants, and its mercenary willingness to deal with all the factions present for both survival and profit.
Shortly before the Imperial Civil War began, Pyllos and its neighbors were dragged into a world war, instigated in part by the clumsy dealings of SUSAG, which saw much fighting that left no clear winner or any country with a decisive advantage. The war dragged off and on until the Collapse, slowed down by the mutually agreed withdrawal of DoD and Zhodani material and diplomatic assistance to their clients.
The Collapse reescalated the war to high-intensity levels, but it became clear to all warring parties that war was no longer a viable or productive option, and that the new Regency would soon move to end the fighting. By mutual aggreement in 1132, the warring factions agreed to unify the world under a single set of governing protocols, and allow the Regency to take over external defense and diplomatic duties. But before the Regency could take over, the individual nations committed themselves to finishing the war, and thereby eliminating past grievances that would hamstring the world in the future if left unresolved.
A strange positional warfare soon developed, where small combat units of lightly equipped airmobile and armor troops danced across the world's deserts in a giant chess game. They would attempt, through outflanking, rapid advances and night marches, to get a decisive tactical advantage over their enemies. These battles were mostly bloodless, with the nation at a severe tactical disadvantage forfeiting the territory without much of a fight. Where opposing units failed to get an advantage, fabian strategies of raiding and skirmishing took over. The territory won in these battles were either absorbed into the winners territory, or were bartered back to its original owner in exchange for other desired objectives. Through the diplomatic and military networking these battles entailed, the groundwork for the world's current technocratic government were established, while behind the scenes a commission under Regency supervision rationalised, chartered and ratified the new government.
Pylkah is a true feudal technocracy in that it has no real central government beyond this network of protocols and good faith agreements. The overriding authority on the planet is the Regency appointed governor-general, who has command over a unified world military, centralised financial and judicial institutions, and oversees the running of the worlds starports, transport and utilities. Below the GG is a loose network of former national governments and their fluctuating areas and geographical regions of control. The overlap between these agencies has been paramount in maintaining the world's unity, as integration of the population has been slow and hampered by controversy and ethnic tensions.