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Warlock-Class System Defense Boat
design by Lewis Roberts
The Warlock-Class SDB was orignally proposed as an
alternative to the
Leviathan-Class Assualt Ship.
The orignal plan was to equip a
Maggart with 3
Warlocks. The
Maggart would orbit the
planet providing fire support, while the 3 Warlocks
would descend to the surface, land the troops, then take the
air to provide fire support. This has several advantages over
the
Leviathan-Class. First, the
Maggart is available for
other missions when an assualt ship is not needed. Also the
Warlocks would split the troops into three sections,
during atmospheric descent, which is when the ships are at
their most vulnerable position. Prejduce against low tech
ships helped kill the Warlock-Class Assualt Ship design.
Some
Oriflammi blame the
Aubaini for shooting down
the proposal purely because it came for
Oriflamme.
After sinking millions of credits into the design, and
constructing several examples of the class, the
Bourgand
Technarchs were faced with a ship without a mission. They
finally decided to market it as an export SDBs. It is fairly
inexpensive, and provides a great deal of flexibility. It has a
100 ton pod bay. Pods can be used to carry extra space missles,
planetary strike missles, extra troops, small craft such as
fighters or assualt landers or extra space based weapons systems.
It has 85 tons of cargo room, allowing the ship to carry supplies
for a large number of troops or armored vehicles for the troops.
The hold can even be turned into bunk room for extra troops. The
ship also comes with missle bays for either planetary strike
missles, cruise missles, or air to air missles. It also possesses
a large bomb bay, allowing the ship to bomb planetary targets.
The ship is very heavily armored allowing it to shrug off most
lasers and PAWs. It is even sufficent to shrug off the blasts
from an
Intrepid-Class tank.
The Warlock-Class will never be a capable of fighting off
a TL-15 warship on a one to one basis, but in groups it would be
able to protect a planet from a small vampire ship. It is quite
capable of serving as a customs vessel, and protecting merchants
from the standard Corsair.
The
Oriflamme salespeople do a
wonderful job of selling the ship to Wilds clientele. They
promote the versatilty of the ship, while glossing over the
poor sensor suite, and limited manuverability. Most of the
Wilds leaders they are selling to, have not had any formal
training in modern naval warfare, and are easily dazzled with
flash and gloss.
Most clients in the Wilds, do not possess starports capable of
maintaining and servicing the ships, so
Oriflamme is happy to
sell service contracts. They will also provide crews for the
ships, or train native crews for the ships. Occasionally the
salespeople will cut a deal, if they are guarenteed long term
contracts, or if the buyer buys in bulk.
Warlock Class System Defense Boat
General Data
| Displacement: 400 tons |
Hull Armor: 500 |
| Length: 22 meters |
Volume: 5600m3 |
| Price: 254.23 MCr |
Target Size: S |
| Configuration: Sphere SL |
Tech Level: 9 |
| Mass (Loaded/Unloaded): 14500/12300 |
Engineering Data
- Power Plant: 100MW Fission Plant. Fusion Rockets enerate 80MW, when on.
10MW power surplus, without the Fusion Rocket power. 1 year
fuel supply on board.
- Jump Performance: Not Jump Capable
- G-Rating: 1 w/ Fusion Rockets. 1 w/ Contra Grav
- G-Turns: 100 (Fusion Rockets) 1.4m3/hour. Unlimited with Contra Grav
- Fuel Tankage: 70m3
- Maint: 280
Electronics
- Computer: 2x TL 9 FibComputers
- Commo: 30,000 km Radio, 30,000 km Maser
- Avionics: TL-9 Avionics
- Sensors: 30,000 km Radar, 60,000 km HRT
- Controls: Bridge with 8 workstations, and 6 other workstations. Low Automation controls
Armament
- Offensive
3x Missle Barbettes. 15 Missles Ready. 42 missles in reserve.
- Defensive
3xSandcasters. 36 ready canisters.
- Master Fire Directors
3 SR=2hexes for Missile Barbettes.
Accommodations
- Life Support: Extended.
- Grav Compensation: None
- Crew: 19: 6 Engineers, 1 Maintenance, 2 Electronics, 1 Manuever, 6 Gunners, 2 Command Crew, and 1 Doctor
- Crew Accommodations: Captain has a small stateroom,
the rest of the crew hot bunks in 6 bunks. Crew Quarters and
265m3 of the cargo bay are located in two Hamster
Wheels located on either side of the hull.
- Passenger Accommodations: None
- Cargo: 600 m3
- Small Craft and Launch Facilities:
100 Ton Variable Mission Pod.
- Air Locks: 4
Notes
®1996. Traveller is a registered trademark of FarFuture Enterprises. All rights reserved.
©1996 by Paul Walker. Some of the material on this page is copyright by Paul Walker.
BARD Logo Copyright ©1996 by Lawrence C. Cox.
This page constructed by Lewis Roberts.