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Fury Battle Rider

design by Chris Thompson


The Fury is part of the complement of a Nightlord Battle Tender. The design was first though of during the years just prior to the Rebellion and construct took place before the start of the Rebellion though due to the Rebellion causing disruptions it wasn't finished until just before the Virus struck. The builders were the thrid/last Imperium and it was destined for the Imperial navy, the lack of nuclear dampers is due to the designer thinking that the armor would stop most hits or that the missiles would be shot down before reaching the vessel. There are a couple of house rules which governed these decisions, these are that any laser turret can engage a missile if with in range with a +2 difficulty modifier and unrefined fuel causes increased maintenance (build up of material in pipes etc.). Which is why the refining plant is there. The large number of communicators is to provide battle redundancy and allow data links/voice comms to be run to most of the ships in the squadron at once. The idea is all ships in the squadron pass data to tender and a flag staff located there coordinates the battle. The sensor are also backed up to off set battle damage as are the computers and most of the electronics. The onboard fighter squadron has it own fighter controller as part of the command crew of the rider.



Fury-Class Battle Rider

General Data

Displacement:30,000 tons Hull Armor:1200
Length:230 meters Volume: 420,000 m3
Price: 15596.91241 MCr Target Size:L
Configuration: SL Wedge Tech Level: 15
Mass (Loaded/Unloaded): 463,465.6785 / 430,069.7645


Engineering Data

Power Plant: 130,000 MW Fusion Power Plant, 1-year duration (13,000m3 fuel)
Jump Performance: None
Jump Fuel: 0 m3
G-Rating: 6G HEPlaR (15,000 MW/G)
G-Turns: 77, 1,875 m3fuel each
Maint: 1097

Electronics

Computer: 2xTL 15 Fibre Optic Computers (9.9 MW, 1.1 MW each)
Commo: 6 x Laser (1000 AU; 0.3 MW each), 6 x Maser (1000 AU; 0.6 MW each), 6 x Meson (1000 AU; 5 MW each), Radio (1000 AU; 20.0 MW each)
Avionics: TL-10+
Sensors: 4 x 480,000 km AEMS (16 hex; 25 MW each), 4x 180,000 km PEMS Fixed Array (6 hex; 0.2 MW each), 4 x 300,00 km Ladar (10 hex; 0.6 MW), 2 x Densitometer (0.4 MW each), 4 x Neutrino (0.01 MW each)
ECM/ECCM: 4 x 480,000 km EMS Jammer (16 hex; 50 MW each), 3,000,000 km Area Jammer (100 hex radius; 1080 MW)
Controls: Holographic Linked, Standard Automation, Bridge with 121 bridge workstations, 269 normal workstations

Armament

Offensive 52,900 Mj N-PAW (Loc: Spinal-Arcs: 1; 14,694.444 MW (-2 Diff Mods, 1 crew)
30,000 Mj Meson Gun (Loc: Parallel-Arcs: 1; 8,333.333 MW(-2 Diff Mods, 110 crew)
100 x 150-Mj Laser Turret (Loc: 10 each loc 10,11,12,13,14,15, 16,17,18,19-Arcs: all. 41.667 MW each (-2 Diff Mods, 1 crew)
50 x 400-MJ Laser Barbette (Loc: 5 each loc 10,11,12,13,14,15, 16,17,18,19-Arcs: all. 111.111 MW each (-2 Diff Mods, 1 crew each)
2 x 50 dton Missile Bay (Loc: 16,17-Arcs all; 48 ready missile's; 8 in ready storage, 200 in cargo bay; 6.84 MW each; (-6 Diff Mods, 4 crew each).
Defensive: 100 x Sand Caster (Loc: 5 each loc -Arcs: all; 1 MW; 50 canisters each beam reduction 2D10 x 5)
1,500,000 km Nuclear Damper (50 hex; Loc: 10-Arcs: all; 150 MW, 1 crew)
Meson Screen Generator (PV =1250; 976.6 MW 10 crew).
Master Fire Directors: 42 x TL-15 (6 Diff Mods; 10 hex; 315 MW, 7.5 MW each; 1 crew), 8 x TL-15 (6 Diff Mods; 10 hex; Missile 10 hexes; 13.68 MW, 1.71 MW each; 1 crew each).

Name Short Medium Long Extreme
52,900 Mj N-PAWS 10:1150 20:1150 40:1150 80:1150
30,000 Mj Meson Gun 10:612 20:316 40:159 80:80
150 Mj Laser Turret 10:1/10-31 20:1/10-31 40:1/10-31 80:1/10-31
400 Mj Laser Barbette 10:1/16-5020:1/16-50 40:1/16-50 80:1/16-50

Accommodations

Life Support: Extended (84 MW)
Grav Compensation: 6Gs (2100 MW)
Crew: 837 : 1 x Manoeuvre, 3 x Electronics, 269 x Engineer, 330 x Gunnery, 22 x Maintenance, 40 x Ship's Troops, 33 x Flight, 16 x Steward, 7 x Medic, 116 x Command.
Crew Accommodations: 837 x Small Stateroom (0.4185 MW, 0.0005 MW each), 212 x Emergency Low Berth (0.424 MW, 0.02 MW each)
Passenger Accomadation: None
Other Facilities: 15 x Electronics Shop (9 MW, 0.6 MW each), 5 x Machine Shop (5 MW, 1 MW each), 3 x Laboratory (2.4 MW, 0.8 MW each), 10 x Sick Bay (8 MW, 0.8 MW each, Armoury (0.004 MW), Morgue (0.004 MW), Ships Locker (400m3, 28.5 tons)
Cargo: 7000 m3 20 Large Cargo Hatches. 900 missiles in magazine at 7 m3each
Small Craft and Launch Facilities: 1 x 100-dton spacious hangar, 14 x 50 dton spacious hangars. Sub craft carried 1x 100-dton Scout-Courier, 12 x 50-dton Spacehawk fighters, 2x 50 ton modular cutters.
Air Locks: 300

Notes

Total Fuel Tankage: 157,375m3(11,016.25 tons). Fuel scoops (5% of ship surface), scoops 84,000 m3an hour, and fills tanks in 1.87 hours.
Fuel purification machinery (210 MW) 42,000 m3per 6 hours, 3.75 hours to refine 157,375 m3. 1665.6 MW power surplus.

50-dton missile bay: Four high-speed launch systems for 7 L missiles are installed in the bay. Each includes a launcher, a mechanical reloader with eleven launch cradles, and a gunner's workstation equipped with a 300,000 km laser communicator and a 300,000 km MFD with pencil-beam AEMS. The bay also includes a magazine for storing eight more missiles. The bay contains 56 missiles, of which 48 are loaded to fire; the bay may fire 40 missiles in any turn and can control up to 24 of them. If the bay fires no faster than 16 missiles a turn, it may fire continuously until the ship's magazine is exhausted; at 24 per turn it can fire for two turns, then needs to spend one to reload. There are a further 450 in a ready magazine located near the bay.

Hull material bonded superdense.


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