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Yolanda Troop Transport

design by Alvin Plummer


The TL F 50-disp ton Yolanda Troop Transport is taken from Classic Trav's 'Fighting ships', and altered beyond recognition. The armour have been pumped up to 100 levels, sensors and EM masking has been added, and an optional 'heavy anti-personnel' laser put in place of the missile turrent. Finally, 2 sandcasters and 2 fusion guns have been added to the transport.

If the troops are being sent to a 'low-threat' landing zone, the lasers, sandcasters and additional fusion plant is removed, allowing 100 troops to be sent rather than fifty.



YolandaTroop Transport

General Data

Displacement: 50 tons Hull Armor: 100
Length: 14 meters Volume: 700 m3
Price: MCr25.217 (Config 1) Target Size: VS
Price: MCr12.078 (Config 2 Tech Level: F
Configuration: Slab SL
Mass (Loaded/Unloaded): 687/656 (Config 1): 862 mt if all psg converted to cargo. 421/386 Config 2: 771mt if all psg converted to cargo


Engineering Data

Power Plant: - main Fusion 108 MW, 30 day duration (108 MW/Hit, used in both config) - weapon Fusion 324 MW, 30 day duration (324 MW/Hit, used only in config 1)
Jump Performance: none
Jump Fuel: 0 m3
G-Rating: 3 (55.1 kl/G config 1, 40.6 kl/G config 2). CG (5 MW)
G-Turns: 18.7, 8.5 kl each G-hr (Config 1) 36.9, 5.2 kl each G-hr (Config 2) NOTE: if all psg converted to cargo... G-rating 2 (both config) G-turns 14.9 (config 1), 20.1 (config 2)
Maint: 76 (Config 1), 23 (Config 2)

Electronics

Computer: 2 x TL F fb flight ( .11 MW ea)
Commo: 1 x Maser 3000 km ( .08 MW ea)1 x Laser 3000 km ( .04 MW ea) NOTE: for both commo, use long range difficulty in same space hex. Can only be used in same space hex.
Avionics: TL A+
Sensors: 1 x P-EMS fixed , 3000 km ( .008 MW ea)
ECM/ECCM: 3 x A-EMS jammer (16 hex, 50.0 MW ea) EM Masking (.7 MW)
Controls: 6 crewstations (all used in config 1; 4 used in config 2)

Armament

Offensive 2 x TL F 12 Mj Fusion Gun, planetary ranges only. 100 rounds per gun. Advanced Stabilization. (both config) 2 x TL F Laser Turrent, planetary ranges only. Config 1 only. 2 x TL F Laser Turrent, planetary ranges only. Config 1 only. [See bottom of post for info on Laser turrent]
Defensive: 2 x TL F Sandcasters (Loc:12,13, Arc: 2-4, 1 MW, 1 Crew ea, 2D10x5 per hit, 50 C)
Master Fire Directors: none

Name ROF Short Damage Penetration Conc-Burst FC
12 Mj Fusion Gun SA 5 520 m 104 104-104-52-10 10-10 5

Accommodations

Life Support: Basic Life Support (.14 MW).
Grav Compensation: No ArtiGrav (note problems when maneuvering above 1G)
Crew: 60 (Config 1) Engineering 2, Maneuv 1, Gunnery 6, Command 1, Marines 50. 104 (Config 2) Engineering 1, Maneuv 1, Gunnery 2, ---------, Marines 100
Crew Accommodations: 50 x Adequate seats (Config 1), 100 x Ade. seats (Config 2)
Passenger Accomadation: none
Other Facilities: none
Cargo: 14 m3 (Config 1), 28 m3 (Config 2), Each seat removed creates 3.5 kl of additional cargo space, 4 Large Cargo Hatches
Small Craft and Launch Facilities:
Air Locks: 5 [Note: more than necessary. Used to create one large airlock, which 10 soldiers can use at one time. It takes 5 minutes for the airlock to be fully cycles, and ready for reuse. Company captains may decide to use the large cargo hatches: in hostile atmospheres, all must be suited up/masked, as this immediately spoil's the transport's atmosphere. It takes 4 hours to repurify the atmosphere.]

Notes

Using hatches, 50 battlesuited troops can leave the transport in 4-6 turns, 100 " " " " " " " 8-12 turns. Combat move 15/26 Travel move 4400/1140

Surface Area

1             1 Antenna
2-3, 6-7   1-14 LCHatches
10         1-5  EMMR
14-15      1-4  Airlock


Damage Area

1       Elect
2-3      1-10 Hold
        11-20 Weapon
4-9     Quarters
10      Weapons (config 1)     Quarters/Hold (config 2)
11      Engineering (config 1) Quarters/Hold (config 2)
12-13   Weapons (config 1)     Quarters/Hold (config 2)
14-17   Hold
18      Weapons (config 1)     Quarters/Hold (config 2)
19-20   Engineering (config 1) 1-7 Quarters/Hold (config 1)
                               8-20 Engineering (config 2)

'Quarters/Hold' can be used either for passengers or cargo.

System Damage

Electronics
   1 x Laser, Maser,P-EMS            (1h)  Ant (1h) ea.
   EMM                                 2H      (1h)
Hold
   [Cargo                              1H all config]
..if psg space converted to cargo...
   [Cargo                              2H config 1]
   [Cargo                              4H config 2]
Quarters
   Life Support                        2H
   Emerg. Life Support                 1H
Weapons
   Fusion gun x 2                     (1h) ea.
   Sandcaster Turrent x 2              1H ea. (config 1)
   Laser turrent x 2                   1H ea. (config 1)
Engineering
   HEPlaR                              1H
   Power Plant  - Main                 1H
                - Weapon               1H     (config 1)


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