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Progress-Class Assault Shuttle

design by Ulf Schreiber


The Progress, designed by VAeSA, a small but traditional nomadic spacecraft design agency, in close cooperation with a local high-G walker specialist and the RQS bureau of the current temporal homeworld of VAeSA, is a 100 ton TL 15 assault shuttle aimed more at the paramilitary/security market than for large scale naval operations.

Its impressive 20 cm of enhanced BSD armour, the unique frog leg upside down grappling technology, the EM Masking and the ability to survive atmospheric dives of the docked ship the shuttle is completely streamlined - make the Progress a relatively safe ride if the opponents main armament has been properly disabled.

The grappling apparatus, consisting of magnetic feet attached to two legs extending to over 50 m of length is positioned on top of the shuttle, as seen from the pilot and the gunner. Docking is therefore done somewhat upside down. This has the advantage that the pilot can actually see the docking process after removing an armoured visor coverage over the cockpit, if the multiple redundant sensor vision is fading due to surface hits. Another advantage is that the boarding crew can push themselves with their feet towards the dockee when leaving through the cargo hatches.

After grappling the up to 40 men in battlesuit (adequate seating, effectively cramped taking into account the battlesuits) can leave the already decompressed passenger room either through 2 small cargo hatches on the sides of the ship or through one of the 3 air locks available for the boarding crew. Superior fire support for the boarding crew is guaranteed by the 80 MJ short range meson turret on the top side of the Progress.

The drawback of the design is that it is extremely stretched: No medical support for the boarding crew, a very short vision (best sensor is 3 Hex PEMS, so it has to rely on external support to even find the target) no dedicated sensor operator (all the secondary sensors are only fallbacks and to be operated only exclusive to all other sensors of the same class), being highly underpowered (usually even the lights in the passenger room turn off when the EMS jammer is activated during the final approach), missing CG capability (indeed very uncommon for a streamlined hull, but aimed at a defensive role, the Progress can afford to depend on orbital facilities) and, most of all, being very short legged: due to the enormous mass of the 20 cm thick armour coverage and the extremely high volume consumption of the streamlined grappling apparatus, internal fuel is only sufficient for 17 G-turns that much can be burnt in less than 90 minutes - and even the two pairs of nearly unarmoured (50 points) 15 dt drop tanks which are available for 1.13 MCred (EMM version) or 0.08 MCred (unstealthed budget version) each (first pair: 10 turns at 5 G, second pair: 14 turns at 5 G) are only of small help against this disadvantage. As a last resort Progress shuttles usually carry an emergency G-turn in an unused compartment of the meson turret. Also, the reactor has only fuel for one month of full power operation (not that the HEPlaR, which makes up for about 95% of potential power consumption, could operate at full power that long).



Progress-Class Assault Shuttle

General Data

Displacement: 100/160 tons (with/without drop tanks) Hull Armor: 660
Length: 27,76 meters Volume: 1400,000/2240,000 m3
Price: 78.820354 MCr (without drop tanks) Target Size: S
Configuration:Streamlined Cylinder Tech Level: 15
Mass (Loaded/Unloaded): 2843,9818 / 2821,0756


Engineering Data

Power Plant: 874 MW Fusion Power Plant, 1 month duration (7,283 m3 fuel)
Jump Performance: None
G-Rating: 6G HEPlaR (limited to 5G with drop tanks)(142,2 MW/G)
G-Turns, 18 m3 fuel each:
   17 (internal)
   1 (emergency)
Maint: 148

Electronics

Computer: 2xTL-15 Fibre-optic computer (1,1 MW)
Commo: 3xMaser (1000 AU; 0,6 MW), 2xRadio (1 hex; 1 MW)
Avionics: Imaging EMS, inertial/gravitational positioning, 190 km/h NOE (not of much use without CG, but in my eyes unfriendly docking has much in common with flying NOE, so this was included, call it "docking computer" instead if you like)
Sensors: AEMS (30 km; 2,5 MW), AEMS (3 km; 0,5 MW), PEMS (3 hex; 0,06 MW), 6xPEMS (1 hex; 0,02 MW), Neural Activity Sensor (0,05 km; 0,006 MW)
ECM/ECCM: EMS Jammer (1 hex;12 MW), 90 sensor decoys (6 Laser, 6 AEMS, 6 PEMS), EM Masking (1,4 MW)
Controls: No bridge, 7 normal workstations, , Low Automation

Armament

Offensive: TL-15 80 MJ Meson Gun (Loc:10-Arcs:10;22,222 MW;1 crew; 100 shots/30 min)
Defensive: None
Master Fire Directors: None
NameShortMediumLongExtreme
80 MJ Meson Gun0,125:450,25:280,5:151:7

Accommodations

Life Support: m3 LS volume (0,04 MW), Gravitic Compensators (0,95 MW)
Grav Compensation: 6 G.
Crew: 8 (1xManeuver, 0xElectronics, 5xEngineer, 1xGunnery, 1xCommand)
Crew Accommodations: Cockpit
Cargo: 0 m3 (0 tons), 2 Small Hatch (for boarding crew)
Small Craft and Launch Facilities: 100-ton SL grapple (aka frog leg grappling apparatus)
Air Locks: 4 (1 for ship's crew, 3 for boarding crew)

Drop tanks: (4 pieces at 15 dt each)

Masked (EMM) drop tanks:Price (one piece): 1.129135 MCr
Unstealthed budget drop tanks:Price (one piece): 0.079135 MCr
Drop tank hull armor: 50
First pair:Acceleration 5.5 G (limited by security circuitry to 5 G)
 Duration: 10 G-turns
Second pair:Acceleration 5,7 G (limited by security circuitry to 5 G)
 Duration: 14 G-turns

Notes

Total Fuel Tankage: 1141,3432 m3 (23 tons).
Crew requirements are calculated by using 'Original FFS' crew model.
Acceleration based on real mass.
25,1 MW power shortfall.


Damage Tables

D20Surface HitsInternal ExplosionsSystems
11: Air Lock, 2-5: AntennaElecPP-3H
2,31-2: EMM-RadQtrsMD-1H
4,51-2: EMM-Rad1-6: Elec, 7: Qtrs, 8-20: HoldLS-1H
6,7External GrappleExternal GrappleELS-1H
8,91-5: Antenna [1-20: drop tanks 2a/b]QtrsEMM-1H
101-2: Air Lock[1-20: drop tank 1a]1-12: Meson, 13-20: HoldMeson-1H
11Air Lock [1-20: drop tank 1b]1-6: Eng, 7-20:HoldGrapple-4H
12,13External GrappleExternal GrappleAll others: (1h)
14,151-7: Small HatchHold
16,17External GrappleExternal Grapple
18-201-2: AntennaEng
(Antennae are widely distributed because they are mainly additional systems for redundancy)

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