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Wolf Class Destroyer

design by Chris Lloyd

The Wolf Class Destroyer is a design to take the battle to the enemy. For too long have we hidden behind the borders of quarantine, and now that we are looking outside these borders again we need a ship capable of hunting down Virus controlled ships and destroying them. The Wolf Class Destroyer is the ship which will allow us to finally get our revenge.

The primary feature of this design is its maneuverability. With four parsec jump engines these ships have been designed to respond in numbers to any reports of Virus shipping. Operating in packs of three to four ships these ships should be able to patrol a large area of space for months at a time, and deal with any but the very largest of Vampire fleets, and even those they should be able to disrupt until help can arrive. Their maneuverability doesn't stop there though. With almost six full hours of fuel at an acceleration of six standard gravities, without cutting into its jump reserves, these ships should be able to engage their opponents for far longer than most other designs.

Once you add to this, the designs formidable array of both offensive and defensive features it soon becomes apparent this is a ship designed to deal damage, but not to receive it. With twelve sand-casters, an array of point defense lasers large enough to keep off a barrage of missile fire, a thirty-two mega-watt meson screen, and a large stock of decoys, these ships are more than capable of surviving even the heaviest of combats. The designs primary weapon is its massive fourteen thousand mega-joule particle accelerator, capable of forcing a reset on the computers of unhardend ships, and of such power that a single hit will take most small combatants out of the picture permanently. This is backed up by the point defense lasers which can be used at close range to penetrate even the densest of armour, and a series of missile barbettes largely to add flexibility to the designs armament.

Other features of the ship include full workshops to carry out any repairs that do become necessary, a fuel purification plant capable of refining enough fuel to keep the engines going at over four gravities for as long as the ship can obtain raw materials, a fifty displacement ton auxiliary vessel as a life boat, and a seven hundred cubic meter combined cargo area and briefing room. The briefing room area should also help to relieve the otherwise cramped conditions on board with most of the crew sleeping two to a small stateroom for months at a time.

The only problem we can see with this ship is the slight delay whilst waiting for construction due to the requirement for the latest design control and power systems, but since without these the ship would have to be significantly enlarged to hold the larger power plants, and all the additional crew needed to run them, we feel this design decision wasn't so much of a decision as a necessity.

It is time to move back to the stars we once owned, and this is the ship to protect us whilst we are doing it.

Wolf Destroyer

General Data

Displacement: 5000 tons Hull Armor: 360
Length: 153.4 meters Volume: 70,000 m3
Price: 2859.6 MCr Target Size: M
Configuration: SL Needle Tech Level: 16
Mass (Loaded/Unloaded): 51502.2 / 48472.6

Engineering Data

Power Plant: 25744 MW Fusion Power Plant, 0.5 year duration (1287.2 m3 fuel)
Jump Performance: 4
Jump Fuel: 17500 m3
G-Rating: 6G HEPlaR (2500 MW/G), High Efficiency Contra-Grav (500 MW)
G-Turns: 70 (J3: 84; J2: 98; J1: 112; 126 using all jump fuel), 312.5 m3 fuel each
Maint: 955


Computer: 3xTL-16 Fibre-optic computer (1.2 MW)
Commo: 2xLaser (Unlimited; 0.3 MW), 2xMaser (Unlimited; 0.6 MW), Meson (10 hex;3 MW), 2xRadio (10 hex; 10 MW)
Avionics: Imaging EMS, IGS positioning, 200 km/h NOE
Sensors: 2xAEMS (16 hex; 13 MW), PEMS (5 hex; 0.1 MW), PEMS Folding array (7 hex; 0.2 MW), 4xLadar (10 hex; 0.2 MW)
ECM/ECCM: EMS Jammer (16 hex;26 MW), EM Masking (70 MW), 1000 Decoys
Controls: Bridge with 47 bridge workstations, 129 normal workstations


Offensive 12xTL-16 Point Defense Laser Turrets (400 ROF, 600Mj, Non-Grav Focused) (149.71 MW; 1 crew)
TL-16 150m Spinal PAW (400 ROF, 14400Mj) (8000 MW; 1 crew)
5xMissile Barbette (0.15 MW; 1 crew)
Defensive:Meson Screen Generator (PV=360; 32 MW; 1 Crew), 12xSand Turret (1 MW; 1 crew)
Master Fire Directors: 8xTL-16 (6 Diff Mods; 10 hex; 1.06 MW; 1 crew)
5xTL-16 (6 Diff Mods; 10 hex; Msl 10 hex; 1.36 MW; 1 crew)

600 MJ Laser Turret6:1/20-61 12:1/20,61 24:1/10,31 48:1/5,16
14,400 MJ PAW 10:600 20:600 40:600 80:600


Life Support: Extended (5.59 MW)
Grav Compensation: 7G (139.715)
Crew: 127xSmall Stateroom (0.5 kW)
Crew Accommodations: None
Passenger Accomadation: None
Other Facilities: 2xElectronics Shop (0.6 MW), 2xMachine Shop (1 MW), 2xSick Bay (0.8 MW)
Cargo: 709 m3 2 Large Cargo Hatches, 50 missiles in magazine
Small Craft and Launch Facilities: 1x50 ton minimal hangar
Air Locks: 50


Total Fuel Tankage: 40662.2 m3 (2904.4 tons).
Fuel scoops (30% of ship surface), fills tanks in 0.48 hours.
Fuel purification machinery (80MW), 15.25 hours to refine 40662.2 m3.
Powerplant has minimal extra power output (less than 0.6MW).
1000 Decoys commonly divided as 300 PEMS, 400 Ladar, 300 AEMS.

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