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Imperial Bulk Transport

design by Lewis Roberts

This ship is one of the most common in the Imperium. It forms the backbone of most of the megacorp merchent fleets. It is idealy sutied to hauling vast amounts of material from point a to point b, and that's about all that it can do. This ship can haul more material in one trip, then most tramp freighters will haul in ten years.

The ship is a cylinder, with two engine pods mounted at the front of the ship, on small outriggers. The bridge, living quarters, jump drives are all mounted on the front of the cylinder, almost all of the cylinder is taken up by cargo and fuel. The ship is fairly spartan, the crew quarters are nice, but nothing spectacular. The worst that could be said about them is that they are bland. In fact that goes for the ship in general, it doesn't even have a interesting nick name. But the ship is doing a bland job, moving large amounts of material between the worlds of the Imperium.

I tried to follow the original MT version as closely as possible, the only significant thing I changed is that the orignal had a fuel purification plant and fuel scoops. But the ship is unstreamlined, and can't use its scoops. I also figure the megacorps will have enough ships that they will have established their own fuel purification plants at the starport, so they can purify fuel for many ships. Why have each ship carry its own purification plant, when for a whole week it is just sitting there useless.

The ship was designed with Fire Fusion & Steel with the aid of Antti Lahtinen's spreadsheet.

Bulk Transport

General Data

Displacement: 20000 tons Hull Armor: 40
Length: 162.34 meters Volume: 280000 m3
Price: 4.06 GCr Target Size: L
Configuration:Unstreamlined Cylinder Tech Level: 15
Mass (Loaded/Unloaded): 88382.7 / 40510.4

Engineering Data

Power Plant: 5838 MW Fusion Power Plant, 1 year duration (583.8 m3 fuel)
Jump Performance: 3 (56000 m3 fuel) #DIV/0!
G-Turns: 50 (J2: 85.6; J1: 121.1; 156.7 using all jump fuel), 525 m3 fuel each
Maint: 3434


Computer: 3xTL-15 Standard computer (0.55 MW)
Commo: 2xLaser (10 hex; 0.15 MW), 3xMaser (10 hex; 0.3 MW), Radio (Unlimited; 20 MW)
Avionics: Imaging EMS, IGS positioning, 190 km/h NOE
Sensors: AEMS (2 hex; 7 MW), PEMS (4 hex; 0.1 MW),
Controls: Bridge with 19 bridge workstations, 4 normal workstations


Offensive15xMissile Turret (0.15 MW; 1 crew)
12x TL-15 150 MJ Laser Turrets (42 MW; No crew)

NameShort Medium Long Extreme
TL-15 150MJ Laser Turret 10:1/10-3120:1/10-3140:1/10-3180:1/10-31

Defensive: 30xSand Turret (1 MW; 1 crew)
Master Fire Directors: 12xTL-15 (6 Diff Mods; 10 hex; 1.56 MW; 1 crew)
5xTL-15 (6 Diff Mods; 10 hex; Msl 10 hex; 1.71 MW; 1 crew)


Life Support: Extended (39.367 MW), Gravitic Compensators (984.165 MW)
Grav Compensation: 6 G.
Crew: 103 (2xManeuver, 3xElectronics, 4xEngineer, 62xGunnery, 11xMaintenance, 2xFlight, 4xSteward, 1xMedic, 14xCommand)
Crew Accommodations: 75xSmall Stateroom (0.5 kW)
Passenger Accomadations: 20xLarge Stateroom (1 kW)
Cargo: 168295.4 m3 (12021.1 tons), 480 Large Hatches, 8 missiles in magazine
Small Craft and Launch Facilities: 1x95-ton spacious hangar, 1x2-ton minimal hangar
Air Locks: 200


Total Fuel Tankage: 82833.8 m3 (5916.7 tons).

Damage Tables

Surface Hits        Internal Explosion Systems     Systems    Systems
Air Locks    0.4        Elec    0.1     AEMS-1h     LS-44H      LB	
Antenna      0.2        Hold   12.4     AG-40H      LSR-20x1H   LT	
Cargo hatch  8.4        Fuel    5.9     AL-200x1h   MD-4H       MB	
EMM Rad        0        Qtrs	0.5     ELS-22H     MFD-17x2h   MG	
Launch ports 0.2        Eng     0.9     EMM-None    MS-None     MT	
Screens	       0        Weap	0.2     EMM Rad-0h  ND-None     NDB	
Total	     9.2        Total   20      FPP-None	PEMS-1h     NDT
                         FT-829H        PEMS Ant-1h       PA	

Other Surface Locations     HULL-14H      PP-20H     TS
Man drive	0.4	    JD-224H      SSR-75x2h
Jump drive	3.3         LBth-None
Weapons	0.5
Total	4.2

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