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Starhauler Transport

design by Blakrider


The Starhauler has been called the the Petty-class Trader's big brother, It does look like a larger version of the subsidized merchant. It was originally a Solomani trading ship used by a minor corporation for long distance hauling, its jump-3 engines give it an advantage over most small free traders and a number of versions of the ship have been seen for example, a passenger liner. Even a light escort ship, or a Q-ship version was tried. A number of the class was found in the wrecked space docks over Lote.

Since their recovery, the ships were auctioned off to corporations, like KruyterCrop. One was used to haul refined metal to Aurora and Aubaine. The Crew named her Godzilla, after a old Solomani 2-D movie,starting a trend, naming the ships after old Japanese monster movies. since the start of hostilities with the Empire of Solee, the RC has operated most of the ships for transport of equipment to the Shenk subsector. Its ability to roll on and roll off cargo and its long legs in the form of its jump-3 engines make it almost ideal. The only problem with the class is its high cost, over 240 MCr, and its slow sublight speed, just 1G. On the plus side it is very well armed, with 4 sockets for turrets, 2 MFD's and a missile barbette. The Coalition currently has five ships of this class, the Godzilla, the Rodan, the Gamera, Mothra and the Frankenstein. The Frankenstein was owned by a Luthalan, firm. The owner had the interior madeover with a gothic stone look. The crews are a mix of Coalition and freelancers. RCES and RCN personal have come to refer to the class as the BUFF class (meaning Big Fat F***). There are some rumors of more of the class being built on Aubaine and even Aurora. The large cargo bay can be used to hold modules making them a muliti purpose ship. The only thing that is stopping the construction of more if this class is the cost and the filling of every construction site on Aubaine by Victrixes, Clippers and Frigates, but with the growing need the Coalition has for straight heavy haulers the chances of more being constructed are getting better. If more are constructed they will probably have a faster sublight speed.



Starhauler Transport

General Data

Displacement: 1000 tons Hull Armor: 40
Length: 60 meters Volume: 14,000 m3
Price: 242.567 MCr Target Size: M
Configuration: AF Cylinder Tech Level: 12
Mass (Loaded/Unloaded): 8828.012 / 5158.93


Engineering Data

Power Plant: 1000Mw fusion reactor (100Mw per hit) one year duration 160Mw excess power
Jump Performance: 3
Jump Fuel: 2800 m3
G-Rating: 1
G-Turns: 48G-turns, 70 G-turns using jump fuel, 125m3 of fuel each
Maint: 430

Electronics

Computer: 3x Mob Fib TL-12 (.8Mw each)
Commo: 2xRadio 300,000km (10hex) (10Mw each) Maser 300,000km (10hex) (0.3Mw)
Avionics: TL-10+ avionics with TL-12 terrain following avionics (0.13Mw)
Sensors: AEMS 120,000km (4 hex) (6.5Mw), PEMS 90,000km (2 hex) (0.1Mw)
ECM/ECCM: EMM (14Mw)
Controls: Bridge 12xworkstations, 6 other workstations

Armament

Offensive 4 sockets(loc: 3, 4, 6,15), Missile Barbette. (loc. 12, 5 ready missiles, (0.15Mw), 1 crew, 10 in cargo
Defensive: None installed
Master Fire Directors: 2MFD/Mls crew, 2 each 120,000km(4 hex)

Accommodations

Life Support: Extended Life Support
Grav Compensation: 3Gs (1.4MW)
Crew: 30 : 2xElectronics, 2xMaintenance, 3xCommand, 5xGunnery, 6xEngineering, 3xMaintance, 2x medical, 2xstewards, 3xflight crew
Crew Accommodations:36 small staterooms (3 single, 33double) (0.0005Mw each)
Passenger Accommodations: 50 staterooms.(.0005Mw each)
Other Facilities: Sickbay (.4Mw), Fuel Scoops on 20% hull surface allowing full tanks in 28 hours, fuel purification plant
Cargo: m3 Large Cargo Hatches
Small Craft and Launch Facilities: 1xships boat in minimal hanger
Air Locks: 10

Notes

There are two basic versions:a straight cargo ships version and a version with some passanger carrying capacity. The cargo version has just one steward and no passanger rooms and 3349kliters cargo space. The both cargo holds have life support. The large double hatches at both ends of the ship allow easy roll on and off of cargo. The extra power (160Mw) allows for machine shops and electronc shops, turning the ship into a mobile repair ship.
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