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Star Armoured Merchant

design by Richard Perks


An armed and armoured merchant vessel for use in border areas, near known pirate hotspots and gernally for carrying high value cargos. The Star Class Armoured Merchant is common along the trailing half of the Old Expanses Sector, near the Imperial border and near Pirate Haven (So Skire Subsector).

A Wedge shaped armoured hull is design to withstand common light starship weaponry, will three turrets and an extensive missile magazine provide an effective offensive punch. Scout service grade sensors provide a superior target acquistion facility, and a full bridge allows co-ordination with any convoy escorts or less well equipped merchant vessels (for handling off sensor locks).

The interior structure is braced for 2G maneuvering, while the ship is equipped with TL 10+ flight avionics (although it lacks terrain following systems, and is not designed for ground attack or aerial dogfighting). Fuel scoops and purification equipment (purifies entire fuel tankage in 18 hours). The ship is equipped with 6 small passenger staterooms, 10 low berths and 794 cubic metres of cargo space.



Star Armoured Merchant

General Data

Displacement: 300 tons Hull Armor: 100
Length: 50 meters Volume: 4200 m3
Price: 106.25 MCr Target Size: S
Configuration: Wedge AF Tech Level: 15
Mass (Loaded/Unloaded): 3868.01 / 2387.69


Engineering Data

Power Plant: 246MW Fusion Plant, 1 year duration
Jump Performance: 3
Jump Fuel: 280 m3
G-Rating: 1G, Contra-Grav Lifters
G-Turns: 40 (47.4 using jump fuel) 37.5 m3 per G-turn
Maint: 110

Electronics

Computer: 3xTL-15 Mod Fb Computer (fibre optic)
Commo: 300,000km radio, 1000AU maser
Avionics: TL10+ Avionics
Sensors: Passive EMS folding array 150,000km (5 range bands), active EMS 300,000km (10 range bands)
ECM/ECCM: None
Controls: 3 bridge for the command and maneuver crew 4 normal for 3 gunnery crew and 1 engineering crew.

Armament

Offensive 2xTL-15 150 Mj Laser turret (Locations 16, 17, Arcs 1,2,3,4,5), 1xMissile Turret (Location 11, Arcs 1,2,3) 2 ready missiles + 80 in storage)
Defensive: None
Master Fire Directors: None

Name Short Medium Long Extreme
TL-15 150 Mj Laser turret10:1/10-3120:1/10-3140:1/10-3180:1/10-31

Accommodations

Life Support: Extended
Grav Compensation: 6Gs
Crew: 7 (1 Eng, 2 Man, 3 Gun, 1 Command)
Crew Accommodations: 7x Small Staterooms
Passenger Accomadation: 6x Small Staterooms, 10x Low Berths
Other Facilities: None
Cargo: 794 m3 1 Large Cargo Hatch
Small Craft and Launch Facilities: 1x4dtns air-raft in a minimal internal hanger, with launch port
Air Locks: 3

Notes

Fuel Scoops scoop 840m per hour, Fuel plant refines entire fuel tankage in 18 hours, Sickbay, Missile magazine for 80 missiles

Damage Tables

Location	Exterior			Interior
1		1-7 ant			1-3 Elec, 4-20 quarters
2		1-12 ant			1-3 elec, 4-20 quarters
3		1-12 ant			1-3 elec, 4-20 quarters
4		1 AL				hold
5						hold
6						quarters
7		1-5 cargo hatch		quarters
8						hold
9						hold
10						quarters
11						1-3 MT, 4-20 eng
12						1-10 quarters, 11-20 hold
13		1 AL				1-10 quarters, 11-20 hold
14						hold
15						hold
16						1-3 LT, 4-6 FPP, 7-20 hold
17						1-3 LT, 4-6 FPP, 7-20 hold
18						hold
19						hold
20		1 AL, 2-9 lauunch port	1 hanger, 2-20 Engineering

SSR 1h each x 13
LS 14H, AG 1H
Contra Grav 1H
sensors 1h each
hanger 1H, PP 3H
M drive 3h,
Jump Drive 3H
Turrets 1H each
hold 8H
low berths 1h x 10
Fuel purification plant 3H


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