IMTU Home rule
Will (Will power) is, in essence, the ability of the player to overcome lower brain functions and/or desires.
Created during the character generation phase of the game by standard 2D throw.
Examples:
Overcoming fear, and not panicking in a combat situation.
Overcoming sexual or other temptations.
Overcoming urges to breath when you're moving through a poisen gas filled chamber.
etc.
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